Using Momo English Game To Increase Students’ Motivation In English Language Learning
Keywords:
Momo English Game, Learning Motivation, Students’ Perception, Learning Media, English LanguageAbstract
This study aimed to determine whether the Momo English Game can increase students' motivation in learning English and explore their perceptions of its use. A quantitative method with a pre-experimental design was applied, involving 15 seventh-grade students at SMPN 2 Suli selected purposively. Data were collected using a motivation questionnaire based on a four-point Likert scale and student interviews.
The results showed an increase in students’ motivation, with average scores improving from 2.78 (pre-test) to 3.51 (post-test). Interview findings revealed that students had positive perceptions, stating that the game made learning more enjoyable and helped them understand vocabulary more easily. It is concluded that Momo English Game positively influences both students’ motivation and perception in English learning
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