The Effect of the Use of the Kinemaster Application on the Learning Outcomes of Information and Communication Technology

Apps Kinemaster Learning Outcomes

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November 26, 2024
— Updated on 2026-01-06

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Background. This research is motivated by the need to improve the learning outcomes of Information and Communication Technology (ICT) students in grade VII.D of Madrasah Tsanawiyah Negeri Pangkajene. The use of innovative learning media, such as Kinemaster, is expected to have a positive influence on students' understanding of Information and Communication Technology (ICT) learning.

Purpose. The purpose of this study is to test the influence of the use of Kinemaster on the learning outcomes of Information and Communication Technology (ICT) students in grade VII.D of Madrasah Tsanawiyah Negeri Pangkajene.

Method. This study uses a quantitative method with an experimental type of research. The population of this study is all students of class VII.D Madarasah Tsanawiyah Negeri Pangkajene, with samples taken from the same class. The independent variable is the use of Kinemaster (x) and the bound variable is the learning outcome of the Information and Communication Technology (ICT) student (y). Data was collected through observation and documentation, then analyzed using the mean formula.

Results. The results showed that the average score of learning outcomes with the use of Kinemaster (X = 85.26) was higher than the value before using Kinemaster (Y = 69.47). This shows that there is a positive influence of the use of Kinemaster on the learning outcomes of Information and Communication Technology (ICT) students.

Conclusion. From this study, it can be concluded that the use of Kinemaster has a positive effect on improving the learning outcomes of Information and Communication Technology (ICT) students in grade VII.D of Madrasah Tsanawiyah Negeri Pangkajene, in accordance with the hypothesis proposed.